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It was 2006 when we first reviewed MusicLab’s RealGuitar virtual instrument. It was then at version 2, and has since passed through versions 3 and 4 and now arrived at 5. In the meantime we’ve reviewed other instruments in the series — RealStrat, RealLPC, RealRick. RealGuitar developed in tandem with these, and by version 4 they all shared (by and large) the same set of features and functions. Version 4 improvements included simulated double tracking, customisable humanising (randomisation) of various parameters, and a built-in Song sequencer that enables the integral library of patterns and chords to be arranged as an entire song, constructed entirely within the plug-in and then dragged to the instrument’s DAW track as a MIDI file. The fifth guitar in the series, RealEight (currently at version 1.0) was reviewed in the August 2015 edition of SOS.

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«MusicLab RealGuitar 5»

by Nick Magnus about RealGuitar
Cut-mix-dissolve to RealGuitar 5, which expands on the original set of acoustic guitars with a brand-new Steel String model.

The Classic instrument in Solo mode. The ‘legacy’ Harmony, Chords, Bass’n’Chord and Bass’n’Pick modes are still here, along with all the original features. Direct input (no ‘intelligent’ scripting), so the Classic remains backwards compatible with older projects.

MusicLab’s latest update makes RealGuitar more real than ever.

It was 2006 when we first reviewed MusicLab’s RealGuitar virtual instrument. It was then at version 2, and has since passed through versions 3 and 4 and now arrived at 5. In the meantime we’ve reviewed other instruments in the series — RealStrat, RealLPC, RealRick. RealGuitar developed in tandem with these, and by version 4 they all shared (by and large) the same set of features and functions. Version 4 improvements included simulated double tracking, customisable humanising (randomisation) of various parameters, and a built-in Song sequencer that enables the integral library of patterns and chords to be arranged as an entire song, constructed entirely within the plug-in and then dragged to the instrument’s DAW track as a MIDI file. The fifth guitar in the series, RealEight (currently at version 1.0) was reviewed in the August 2015 edition of SOS. For those unfamiliar with MusicLab’s particular take on virtual guitars, the Basic Principles box provides a brief description.

Cut-mix-dissolve to RealGuitar 5, which expands on the original set of acoustic guitars with a brand-new Steel String model. Rather than adding this Steel String to the existing engine, RealGuitar is provided as two completely independent plug-ins: ‘Classic’ and ‘Steel String’. Additional features to both versions include a new ‘Multi’ playing mode, in itself a significant upgrade providing alternative and more versatile ways of accessing RealGuitar’s functions.

RealGuitar Classic & Multi Mode

The Classic version hosts the same eight acoustic guitar models as before, repackaged in an austere monochrome/orange GUI. All features and functions of previous versions have been retained to ensure backwards compatibility when revisiting older projects. As you’d expect with a new version, there are new features, the most significant being the aforementioned Multi mode, which joins the main tab strip in the centre of the GUI. Whilst you can still use the original Solo, Harmony, Chords, Bass’n’Chord and Bass’n’Pick modes of previous versions (found under the MIDI mode tab), Multi brings all keyboard performance aspects of RealGuitar under one roof via a multitude of methods including keyswitching, velocity, modwheel, aftertouch or sustain pedal, in whatever combination you choose. Given the almost infinite number of possible permutations, especially when keyswitch assignments are taken into account, RealGuitar helpfully allows you to save every setting and parameter value of Multi settings (except Humanize settings, which are global) as User presets. There appears to be no limit to the number of User Multi presets, so song-specific setups can be saved and easily recalled as needed.

Chordal playing in Multi mode expands on the ‘legacy’ Chord mode with options to customise the layout in numerous ways to bring greater mobility and additional playing techniques that were not possible in previous versions. Central to this are four Layout boxes that define strumming behaviour, melodic movement within chords, and the actions of finger-picking keys. The ‘Strum’ box determines what you hear when chords are played in the main playing area: the strummed chord, the leading bass note of the chord, or nothing (until trigger keys are pressed) if ‘silent’ is selected. Strumming realism is greatly improved here, with four different Dynamic options to control how velocity affects the number of ringing strings.

The Steel String in the new Multi mode. In this example, strummed chords are in the first position. Using Dyn = Velo Strum 2, only the lowest three strings sound at lower velocities; higher ones are progressively added with higher velocities. Velocities above 120 will trigger a hammer-on chord, velocities below 80 will trigger harmonics on the ‘picking’ keys. The black picking keys C# to A# will also trigger a hammer-on at whatever velocity they are played. Voice leading allows for movement of notes within a strummed chord. Keyswitches above and below the playing area are assigned to various actions and articulations.

The Steel String in the new Multi mode. In this example, strummed chords are in the first position. Using Dyn = Velo Strum 2, only the lowest three strings sound at lower velocities; higher ones are progressively added with higher velocities. Velocities above 120 will trigger a hammer-on chord, velocities below 80 will trigger harmonics on the ‘picking’ keys. The black picking keys C# to A# will also trigger a hammer-on at whatever velocity they are played. Voice leading allows for movement of notes within a strummed chord. Keyswitches above and below the playing area are assigned to various actions and articulations.

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In the ‘Melody’ box you can choose whether or not to add melodic lines over sustained chords, have voice leading (movement within chords), or a combination of both. These particular chord/melody combos depend on accurate control of key velocity; higher velocities produce a chord, whilst lower velocities play the melody or leading voice, which may seem counter-intuitive as one’s inclination is to belt the melody notes out a bit harder. Fortunately you can add a positive velocity offset to melody notes if they’re too quiet relative to the chords. The velocity switching point can be set to any value — nevertheless it takes some practice to get the hang of it!

The ‘Strings’ box offers three different layouts for the finger-picking trigger keys: two variations above and one below the main playing keys. The ‘Black’ box assigns the function of the black keys in the picking zone, and becomes active only when the ‘string-picking’ trigger keys are also active. Options include harmonics, strums, mutes, hammer-ons and slides. Chords played in the main area now have both high- and low-velocity triggered effects (in MIDI Chord mode it’s either one or the other). New high-velocity effects include Hammer-on, a typically guitaristic gesture where between one and three notes of the chord fret-slide up to the target chord; Pre-Hammer, a similar gesture where the main playing zone keys sound the pre-hammer chord, the target chord is reached once a trigger key is played; and Slide, which is similar to Hammer-on but simulates a bottleneck slide rather than a fretted one. Both Hammer-on and Slide speeds can be adjusted freely, or tempo-sync’ed to specific note values to sit in with the feel of the track. The Multi section already presents a lot to take on board, and the features described above only scratch the surface. The manual, incidentally, runs to 138 pages! However, we haven’t yet taken keyswitching into account, and all the new tricks that brings to the table.

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KeyswitchFest

Multi mode’s keyswitch assignment page. Any of these functions can be assigned to any key — layouts can be saved as presets and selected independently from Multi presets.Keyswitching of effects and articulations in previous versions was only applicable in MIDI Solo mode. In RealGuitar 5, Multi mode also has its own keyswitch functions, so now there are two keyswitch layouts to consider. The two layouts’ modes also ‘communicate’ with each other — you can assign keyswitches in both to jump back and forth between them. This might sound like a recipe for total confusion, but in fact it’s one of RealGuitar 5’s greatest strengths, opening the door to a huge range of articulations and guitaristic flourishes with a single keystroke. Multi mode’s keyswitches breathe new life into chordal playing, allowing you to freely change chord position, insert harmonics, pre-hammer pull-offs, slaps, slow up or down strums, smacks, palm mutes and more, with great precision.

There are a number of caveats to bear in mind, however. If, for example, a Multi keyswitch is assigned to take you to Solo mode, you must assign a corresponding one in the Solo KS list (preferably not using the same key) to take you back to Multi mode — otherwise it’s a one-way trip, rather like travelling through the Stargate only to find there’s no dial-home device on the other side. Similarly, the Chord Position keyswitches have a persisting action: if you assign one to shift position upwards, you’ll need a second one to go back downwards, otherwise you’re stuck in the new position. This amount of flexibility does mean having to remember two keyswitch layouts, which could well cause confusion if you’re performing live. It’s not such a problem when sequencing RealGuitar in a DAW, as there’s time to pause and take stock; however, there’s another important consideration in that scenario. Keyswitch functions that toggle back and forth need to be in their correct starting states at the top of the track, otherwise their actions risk becoming inverted.

Steel (St)ring The Changes

The ‘Steel String’ engine sports a monochrome/red GUI, slightly modified from the Classic engine. Firstly, the ‘legacy’ MIDI modes Chord, Harmony, Bass’n’Chord and Bass’n’Pick are gone, superseded by their equivalents found under the Multi tab as described above. Pattern mode has gone, its functions now contained entirely within Song mode. Gone, too, is Joystick mode that utilised MusicLab’s quirky Struminator technology, developed for those cute toy Guitar Hero controllers. I suspect the reason for this is incompatibility with version 5’s new features. Direct mode, which played the raw samples with no scripting, has also taken a dive (did anyone ever use it?), but Guitar mode (for MIDI guitar controllers) has survived, relegated to a tiny MIDI socket icon at the bottom of the GUI.

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Steel Waters Run Deep

So how does the new Steel String compare to its siblings in the Classic version? Tonally, the upper mid-range is less pronounced than either of them, with slightly more subtlety at lower dynamics. Despite its warmer character, possibly due to having a larger body, it’s less boomy in the lower ranges, and sounds as if it was recorded slightly further away than the Classic steels. The pick attack and body thump noise are also less pronounced than the Classics, particularly compared to the original Steel Picked. Overall the sound seems cleaner; a spot of glossy high end EQ makes it shine very nicely.

There’s no mention in the documentation of which make or model of guitar was sampled — any incorrect, uninformed guess of mine would be as annoying as those who refer to The Pointy-eared One as ‘Dr Spock’. Perhaps a clue is in the three alternative tunings: Standard 6-string (theoretically E1 to C#6, though it stops at B5), 7-string (A0 to B5) and Baritone (theoretically A0 to Ab5, though it plays up to B5). The Baritone’s top E string is removed, so upper notes that would have been played on the top E string are now forced onto the B string. The tonal difference between the 7-string and the Baritone is subtle, but becomes more obvious when playing chords as some inversions inevitably play in different positions, depending on the chosen tuning.

Another Country

Six-string, 7-string and Baritone are not the only tunings available; Nashville tuning, a popular practice in country music, is also provided in two flavours: Nashville A and B. The ‘A’ variation tunes the low E, A, D and G strings up an octave, whilst the ‘B’ version leaves the G string at its normal pitch. These tunings are only applied in RealGuitar 5 when strumming. It’s a lovely, transparent effect, useful in any style of music for preventing the lower mid-frequencies from becoming too muddy. Additionally, there are two 12/14-string models, A and B, whose lower string ‘twins’ follow the same octave tuning rules as the two Nashvilles. It’s most likely a simulation rather than a separately sampled instrument — the slight delay between string pairs is nicely observed, although it would be nice if that delay time could be modulated, especially by key velocity. Also, the ability to detune the unison strings slightly would mollify the upper registers’ tendency to sound ‘glassy’. One can only wish for that in version 5.1.

New to both Classic and Steel String instruments, the Reverb offers plenty of scope for sculpting anything from tiny rooms to huge halls.Four different output options (Stereo, Mono 1, Mono 2 and Double) make use of two microphone positions. https://dorpuhosli.tistory.com/12. Mono 1 appears to be biased towards the neck, with Mono 2 towards the bridge. Stereo pans the two mics hard left and right, whilst Doubling simulates double-tracking by delaying one mic relative to the other (adjustable between 5ms and 50ms). There is one downside to this concept: our old friend, the Haas effect; the left channel (which you hear first) appears louder than the right, even though it’s not.

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Further enhancements to both Classic and Steel versions include a well-specified reverb, with Hall, Room and Plate options, pre-delay, room size, HP and LP filters, damping and width — all these settings can be saved as presets. It’s not documented whether this is a convolution or an algorithmic reverb but, nevertheless, it has a pleasing, natural character.

The Steel String’s velocity response can be customised with X/Y offsets and variable response curves. The crossover points between the four dynamic layers can also be adjusted, with five different options for round-robin alternating samples. The Velocity settings also have their own preset system. The Classic instrument’s Velocity settings differ, having the crossover point of its upper two dynamic layers adjustable from the main screen.Velocity response can be tailored in fine detail; upper and lower dynamics can be offset on an X/Y axis, the response curve is fully adjustable from convex through linear to concave, and Steel String (which enjoys four dynamic layers as opposed to Classic’s three) allows the velocity switch points to be positioned freely. Velocity settings can also be saved as presets.

Conclusion

More than just being a guitar replacement, this is an inspiring, expressive musical instrument in its own right, that just happens to have a keyboard attached to the business end. Version 5 of RealGuitar is like a steroid shot in the arm — the new Steel String model and its various tunings would be worthy of an upgrade alone, but with the introduction of Multi mode, the bar is raised further, bringing new levels of detail and realism. Check out the video tutorial by the amazing Jeff ‘Keytar’ Abbott to see how well it can work. Even with its new-found depths of control, RealGuitar 5 retains the immediacy of its forebears — and I’d be surprised if Multi mode doesn’t find its way into the rest of the MusicLab range.

Alternatives

Vir2 Acou6tic offers six acoustic instruments: a steel-string, 12-string, nylon string, ukulele, mandolin and guitalele. AmpleSound have five separate instruments available: AG12 (12-string), AEU (Ukulele), AGL (Alhambra Luthier), AGT (Taylor) and AGM (Martin). Orange Tree Samples offer their various acoustics individually or as a bundle. Prominy Hummingbird uses a mix of sampled and emulated chords to achieve esoteric voicings. Whilst the GUIs of all the above differ (some radically) from each other and RealGuitar, they all offer a comparable set of features and operate on similar principles. Mac address ghost app review.

Basic Principles

Throughout the course of development, the conceptual approach to playing MusicLab’s guitars has remained the same; a similar approach has subsequently been adopted by several other virtual guitar manufacturers.

To recap briefly, RealGuitar’s Chordal modes employ variations on strumming and finger-picking techniques: hold a chord with one hand while ‘strumming’ or ‘picking’ it using dedicated trigger keys located elsewhere on the keyboard. RealGuitar analyses your chords and produces suitable guitar voicings. Voicings are dependent on several factors such as your position on the keyboard, the position of the virtual ‘capo’, and the facility to create custom User voicings.

Alternatively, Solo mode allows for freeform playing, giving access to a large number of articulations and guitaristic techniques triggered via keyswitches, key velocity, modwheel, sustain pedal, or any combination of these.

Guitar Models

Classic: Steel Picked, Steel Fingered, Nylon Picked, Nylon Fingered, Steel 2 Picked, Steel 2 Doubling, 12-String, Steel Stereo.

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Steel String: Steel String, 12(14)-String A, 12(14)-String B, Nashville Strum A, Nashville Strum B, 6-string, 7-string and Baritone variations.

Pros

  • New Steel String model is a welcome addition to the existing Classic models.
  • Multi mode opens the door to techniques not possible on previous versions.
  • Reverb is well specified, and complements the sound of the guitars well.
  • Dynamic control improved by custom velocity responses.

Cons

  • Multi mode’s numerous possible configurations may initially seem overwhelming.

Summary

A worthy upgrade from previous versions, RealGuitar 5 brings more detailed control, new articulations, a good reverb, and a brand new Steel String with eight different tunings. Established fans will love it — the uninitiated should try it.

information

$199. www.musiclab.com

Published by Sound on Sound on March 2018.

Increase

Version 5.1.1

  • Added an application notarization on macOS
  • Improved Logic and GarageBand compatibility
  • Fixed several bugs

Version 5.1

  • Added colorful GUI as an option
  • Added resizable GUI
  • Added Drag and Drop Song events (chords and patterns) to DAW MIDI track
  • Added new way of using DAW MIDI track to edit and playback Song events directly to Song mode window
  • Added Hold Pedal on virtual keyboard
  • Added Pitch Wheel and Mod. Wheel MIDI activity indicators
  • Fixed Song Mode Velocity Curve save and load
  • Fixed VSTi evaluation within some VST host applications on macOS

Version 5.0.3

  • Fixed Audio Unit parameter automation issues
  • Fixed VST3 parameter automation issues
  • Added VST3 workaround for FLStudio AllNotesOff issue
  • Fixed Song mode Copy/Paste issue in Cubase
  • Fixed the Song Length panel does not pop up on right mouse click in timeline
  • Fixed FX key switches are not displayed on the virtual keyboard
  • Fixed Changing the mode to a non-solo one disables the Wah-Wah effect internally
  • Several other improvements and fixes

Version 5.0.2

  • Fixed Studio One crash on clicking RealGuitar UI on macOS
  • Fixed floating Strings sticking chord issue
  • Fixed switching between MULTI and SOLO modes
  • Fixed MIDI Guitar turned off on the UI closing and opening
  • Fixed Guitar mode Repeat keys issues
  • Fixed Mixcraft specific VST3 hosting issue
  • Fixed Audio unit issues in old hosts (i.e. Logic 9.1.8)
  • Fixed High/Low velo number boxes issue in Multi
  • Fixed Cursor freezing on MIDI CC #54
  • Fixed mode change issue in Cubase/VST3
  • Fixed asking to overwrite a newly created preset on Windows
  • Fixed creation of a preset with an empty (no) name
  • Fixed velocity curve behaviour inconsistencies
  • Added Library close ('X') button
  • Added Email support option in the Logo menu
  • Added Key-switch effect tooltips on keyboard keys
  • Added MIDI port icon added to the GUITAR button on the MIDI/SOLO mode page

Version 5.0.1

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  • Fixed distorted sound (Mac, standalone)
  • Fixed Reverb Effect, Stereo/Mono/Double and Hold buttons don't work (Windows, VST 3, 64bit)
  • Fixed crash in Pro Tools 11 (Mac)
  • Fixed MIDI playback issue (Mac, Cubase 7.5 and earlier)
  • Fixed settings panel disappeared after clicking Reset in SONG mode in Steel String (Mac/Windows)
  • Fixed crash in Export MIDI File in SONG mode (Mac)
  • Fixed crash in OS X 10.9.5 (Mac, standalone)
  • Fixed volume issue in Steel String (Mac, 32bit)
  • Fixed MIDI input malfunction (Mac, standalone)
  • Fixed Chord Selector bug when the size in Display Settings is set to more than 100% (Windows)

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Two instrument combo pack

  • RealGuitar Classic – includes all of our original guitar models with loads of new playability features (fully backward compatible with RealGuitar 4)
  • RealGuitar Steel String – features the debut of our new Steel String guitar sample set with five patches and three tuning selections for each

New steel string guitar sample set

  • New high quality 24-bit stereo samples
  • 6-string, 7-string, Baritone guitar tunings
  • 12-string Standard and Baritone guitars
  • 14-string Standard guitar
  • Nashville Tuning for Standard and Baritone guitars
  • Authentic, deep velocity response with controllable Buzz and Slap noises
  • Up to 30 different samples for repeated notes
  • Stereo, Mono, and Double output options
  • Stop Slap, Stop Strum sound FX
  • Palm Mute sound with tightness control

New multi performance mode

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  • Combining various guitar techniques (strumming, soloing, string picking, etc.) in a single performance layout
  • 25 new Key Switch FX in chordal modes
  • Velocity controllable number of strings in strummed chords
  • Live control of solo and strum techniques
  • Live control of chord inversions/positions
  • Free voices leading in strummed chords
  • Hammer-Ons and Pull-Offs in chords
  • Slider (Bottleneck) guitar technique emulation
  • Numerous performance options, effects, and their combinations

New usability features

  • Advanced Velocity Curve control
  • Hi quality Reverb FX
  • Internal Loop in Song mode
  • Use of DAW MIDI track to edit and play Pattern track
  • Streamlined user interface for RealGuitar Steel String

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  • Song mode, a perfect songwriting tool, letting you insert chord changes and patterns for the song directly into the built-in Song Track
  • Smart Chord Selector, allowing to instantly insert chords in the Song Track
  • Powerful Style Filter added, letting you automatically find suitable patterns in Pattern Library by musical criteria: tempo range, meter, playing technique, and rhythm feel
  • Export MIDI file from Song mode
  • Humanize engine with 9 parameters
  • MIDI output mode for Pro Tools/AAX
  • Harmonics on black Add-on keys added in Bass&Pick mode
  • Slow Strum time slider added in Timing panel
  • FretNoise automatic for repetitive notes improved
  • FretNoise (trigger) FX
  • Transpose, Transpose(toggle) FX
  • Unison/Octave selection added for Harmonics FX
  • Strum Time range increased to 200 ms
  • PB down->Slide range automation

Version 3.1

  • 32/64-bit AAX support on Windows/Mac
  • 32/64-bit VST3 support on Windows/Mac
  • Minor bug fixes

Version 3.0.1

  • Resolves an issue that may cause a host application (e.g. Logic Pro, Cubase) to freeze or crash (Mac OS X)
  • Improves compatibility with Studio One (AU, VST3, Mac OS X)
  • Addresses an issue that prevents performing of first chords in MIDI track recorded in Joystick mode
  • Addresses Joystick mode MIDI record playback issue of not playing some chords after the rewind
  • Improves compatibility of Joystick mode recorded track performance
  • Adds support of Guitar Hero for Mac/PC guitar controllers
  • Changes RealGuitar Chorus Level automation from MIDI Controller 48 to MIDI Controller 93
  • Changes MIDI Controller 48 function in RealGuitar from Chorus Level to Pitch Bend Down mode automation which is compatible with two other instruments
  • Adds Pitch Bend Down mode automation with MIDI Controller 48 to RealGuitar, same as in RealStrat and RealLPC
  • Improves compatibility with ProTools using VST to RTAS wrapper

Version 3.0

  • New GUI
  • Playable keys on virtual keyboard (mouse click)
  • Note names display on virtual fretboard
  • Strokes, FX, Articulations display in the Info bar
  • New MODES:

    Joystick mode

    • Our unique Struminator technology, including Smart Strum, Smart Strings, Color Tab modes letting you create guitar accompaniment parts with unbelievable realism and expression using alternative MIDI controller (standard Guitar Hero game controller by Activision Inc.)

    MIDI Guitar mode

    • MIDI access to individual strings (6 channels->6 strings) with independent pitch bend control, and FX
    • Guitar MIDI interface multi-channel support letting you use normal guitar via MIDI converter with RealGuitar/Strat/LPC
  • Added chords: Sus2, Maj7/9, 6/9, m7/11
  • User Chord Banks for chordal modes (edit/change factory chord fingerings)
  • Added switchable FX/Articulations:
    • Tapping
    • Legato
    • String Select
    • SlideUp (trigger) - triggers slide up FROM the playing note(s)
    • SlideDown (trigger) - triggers slide down FROM the playing note(s)
  • Modulation Wheel FX Switch
  • Drop C (6th string lowest note)
  • MIDI CC11 Expression control support
  • Full automation control for KeySwitch FX via NRPN
  • Added to RealGuitar:
    • Virtual keyboard
    • Expanded Repeat Key zones (left and right)
    • Expanded Key Switch range (similar Strat/LPC)
    • Key Switch Panel (similar Strat/LPC)
    • Pedal Switch between performance modes (Solo->Chords/Bass&Chord/Bass&Pick)
    • Lower and Higher Velocity FX individual boxes
    • PitchBender Up and Down - individual settings and FX
    • Added Key/Pedal/Velocity switch FX (up to 24)
  • 64-bit VST3 support on Mac
  • A lot of smaller improvements

Version 2.3

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  • 64-bit standalone and VSTi support on Windows
  • 64-bit AudioUnit and Cocoa UI support on Mac OS X
  • The license agreement clause 3 'Other restrictions' is changed
  • Cubase 64bit Audio Mixdown issue is fixed (Windows)
  • Pattern Manager Half/Double Tempo issue after reopening a project is fixed (Windows)
  • 'guitars not found', i.e. bank loading issue on reopening a project with a sample rate not equal to 44100 nor to 48000 is fixed (Windows)

Version 2.2.1

  • MIDI Output to VST host feature added
  • Several bugs fixed

Version 2.2

  • Fixed issue with MIDI controller 7 (Volume)
  • Improved DXi and MIDI automation
  • Improved OS compatibility
  • Several minor bug fixes

Version 2.1.5

  • An erroneous sustain behaviour fixed (Mac/PC)
  • Several minor fixes (Mac/PC)

Version 2.1.4

  • Several bugs fixed since version 2.1.3: VST presets load/save, drag'n'drop on Mac (Mac/PC)

Version 2.1.3

  • VST 2.4 support added (VST 2.4 compatible hosts are now supported - Cubase 4+, Live 5.2+ etc) (Mac/PC)
  • Random noising at 96kHz bug fixed (Mac/PC)

Version 2.1 https://dorpuhosli.tistory.com/12.

  • All executable components are Universal Binaries - both PPC and Intel Macs supported
  • Pattern Manager fixes: drag'n'drop pattern; add/delete pattern; right-click -> Show Style info, Add/Delete/Rename style folder (Mac)
  • Fixed audio output select bug in standalone version (Mac)
  • Added VST/DXi/AU/CC automation for new RealGuitar2 parameters (Mac/PC)
  • Added Pitch Bender->Velocity Dynamics parameter ('Velo Add' in PB combo box) (Mac/PC)
  • Added saving Bypass and Tempo parameters of Pattern Manager within the song (Mac/PC)
  • Some minor bugs fixed (Mac/PC)

Version 2.0

  • Built-in Pattern Manager added letting you use RG Pattern Library in the whole new and convenient way (RealGuitar 2L version only)
  • 'Silent' key switching implemented
  • 4 keys (C1, C#1, D1, D#1) can now be used as Key Switches letting you assign and use up to 4 various guitar effects at a time
  • Pedal Switch FX added allowing to switch on various guitar articulations/effects by pressing Sustain Pedal
  • Bass Zone added - splits Main Zone into two parts for seperate use of various effects
  • Mono Bend added - applies pitch bending only to the lowest of the simultaneously played notes allowing to emulate guitar specific single-string bending techniques: Unison Bend, Bend/Release combined with sustained note(s), etc.
  • Hammer-On with automatic Pull-Off on key release added
  • Legato Slide added - automatic slide (up and down) between two legato played notes
  • Tremolo FX added - automatic repetition of played note(s) on key release
  • Velo Mute added - notes played with lower velocity values trigger muted sound
  • Chord/Bass option added - allows to construct major/minor triad chords with any note in the Bass, such as A/G, D/F#, Dm/C, etc.
  • Legato Chords implemented, letting note(s) sustain on chord change if the same note(s)/fret/string was triggered in the previous chord
  • In Chords mode now it is possible to disable upper strings in a chord

Version 1.5.3

  • Added compatibility with Apple Logic 7.1 (Mac)
  • Fixed several bugs in VST and AU modules (Mac)

Version 1.5

  • Added a special Pattern playing mode allowing to use MIDI rhythm patterns for creating guitar accompaniment parts
  • Added special RnC mode allowing the direct access for Rhythm'n'Chords MFX plug-in to RealGuitar multi-sample architecture (within the Sonar sequencer)

Hp deskjet d1400 driver download. Version 1.01

Teamviewer connect issue between mac and windows when version mismatch. Nov 28, 2016  i'm a newbie to using Teamviewer. I'm trying to setup remote connection from Windows 7 laptop to Mac OS X Yosemite on same network. I have installed TeamViewer on laptop and Mac. When i try to connect to MAc, i get 'Unable to Connect: A connection could not be established.

  • DXi support added
  • VST and MIDI CC parameter automation added
  • Steel Stereo (290MB) guitar patch added
  • MIDI versions of Video Demos added (Sonar2.2 and Cubase SX2 song files)
  • Fixed some minor bugs

Version 1.0

  • Initial release